XX series already had a motion towards for the cleaner and removed a lot of the charm the garage like feeling GG and GGX had to them. Of course, the designs also reflect their time, and everything has become more clean, clinic even, as compared to the roughened, sketchy nature of the first two games. With Xrd we’ve seen how the 2010’s has affected the game from ground up with the use of 3D models.
Jam Kuradoberi is a very much early 2000’s design with her modified cheongsam. However, just like any long standing franchise, additions reflect their time. The visuals in Guilty Gear have always had an edge to them with heavy musical influences, like Sol wielding his sword like Queen held his microphone stand in one of the iconic shows in his life. The thing we need to remember that the original Guilty Gear is very much mid/late 90’s game in visuals. With the latest new character addition, Elphelt, it would look like it’s time to make another Guilty Gear Character design post. Bedman didn’t warrant his own post, and Ramlethal was out of my radar at the time. This is because the rest of the characters they put in are, more or less, the same design. It’s been some time since we discussed Guilty Gear Xrd’s comparative character designs.